“Hare RIG XGEN CORE 3D model rigged | CGTrader” has been added to your cart.

Hare RIG XGEN CORE 3D model rigged | CGTrader


$9.00

High Detailed Photorealistic Hare; FULLY RIGGED, UVunwrapped and smoothable, made with Maya. XGEN-CORE for hair (NO PLUGINS NEEDED)

This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.

(Ready to render exactly as you see above)

– eyes, corneas, gum, teeth, tongue are modeled separately.——————–

–High resolution textures (8K)

———————–

Measurement units: centimeters

———————–

Formats included:

-Maya 2022-

Mesh resolutions:

– Polycount (quads):

main body: 7.890

eyeballs/corneas: 576

gum-teeth: 2924

tongue: 134

nails: 6912

Xgen Notes:

Created with Xgen core – It can be converted to IGS with just a click.

I added a BakedGroomManager modifier to speed up the rendering. To edit the descriptions just uncheck the modifier and proceed normally.

RIG NOTE:

The rig is completely flexible and has smart Ctrls, for good deformations.

Below are some features of the rig.

-Right Click Menu

-Mirror pose for selected Ctrl

-Space Switching

-IKFK Controller

-Auto Clavicle

-Global Scale

-Stretch Arm/Leg

-Elbow/Knee Pin

-Bendy Arm/Leg

-FootRoll with options IK+FK Spine with smart Controller

-Squeeze+Squash Spine

-Indvidual fingers Ctrls.

-jiggles in key points to better simulate the skin and create facial deformations.

– a few nice facial CRTL..

ARNOLD RENDERER NOTE:

NO POSTWORK ON THESE RENDERS (ARNOLD)


High Detailed Photorealistic Hare; FULLY RIGGED, UVunwrapped and smoothable, made with Maya. XGEN-CORE for hair (NO PLUGINS NEEDED)

This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.

(Ready to render exactly as you see above)

– eyes, corneas, gum, teeth, tongue are modeled separately.——————–

–High resolution textures (8K)

———————–

Measurement units: centimeters

———————–

Formats included:

-Maya 2022-

Mesh resolutions:

– Polycount (quads):

main body: 7.890

eyeballs/corneas: 576

gum-teeth: 2924

tongue: 134

nails: 6912

Xgen Notes:

Created with Xgen core – It can be converted to IGS with just a click.

I added a BakedGroomManager modifier to speed up the rendering. To edit the descriptions just uncheck the modifier and proceed normally.

RIG NOTE:

The rig is completely flexible and has smart Ctrls, for good deformations.

Below are some features of the rig.

-Right Click Menu

-Mirror pose for selected Ctrl

-Space Switching

-IKFK Controller

-Auto Clavicle

-Global Scale

-Stretch Arm/Leg

-Elbow/Knee Pin

-Bendy Arm/Leg

-FootRoll with options IK+FK Spine with smart Controller

-Squeeze+Squash Spine

-Indvidual fingers Ctrls.

-jiggles in key points to better simulate the skin and create facial deformations.

– a few nice facial CRTL..

ARNOLD RENDERER NOTE:

NO POSTWORK ON THESE RENDERS (ARNOLD)