“Lion A RIG XGEN CORE 3D model rigged | CGTrader” has been added to your cart.

Lion A RIG XGEN CORE 3D model rigged | CGTrader


$9.00

High Detailed Photorealistic Lion; FULLY RIGGED, UVunwrapped and smoothable, made with Maya. XGEN-CORE for hair (NO PLUGINS NEEDED)

This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.

(Ready to render exactly as you see above)

– eyes, corneas, gum, teeth, tongue and claws are modeled separately.

NOTE: Purchasing the current asset you will be granted the access to download the Lion (B) as well

——————–

–High resolution textures (8K)

———————–

Measurement units: centimeters

———————–

Formats included:

-Maya 2020-

LionRIG_Maya2020.ma – Default rig pose (maya 2020 ascii)

LionPOSE__Maya2020.ma – signature pose at frame 30 – rigged file (maya 2020 ascii)

-Maya 2022-

LionRIG_Maya2022.ma – Default rig pose (maya 2022 ascii)

LionPOSE__Maya2022.ma – signature pose at frame 30 – rigged file (maya 2022 ascii)

Mesh resolutions:

– Polycount (quads):

lion main: 30450

eyeballs/corneas: 288

gum-teeth: 6144

tongue: 572

claws: 3420

background plane: 1

Xgen Notes:

Created with Xgen core – It can be converted to IGS with just a click.

I added a BakedGroomManager modifier to speed up the rendering. To edit the descriptions just uncheck the modifier and proceed normally.

To avoid lag when opening the scene I unchecked the GROOM layer in the display/layers list. To show up the fur just check the layer visibility.

RIG NOTE:

The rig is completely flexible and has smart Ctrls, for good deformations.

The blendShapes are connected to the highpoly mesh (ML_Head_Upper_Jaw_Ctrl): eye blink/roar

Below are some features of the rig.

-Right Click Menu

-Mirror pose for selected Ctrl

-Space Switching

-IKFK Controller

-Auto Clavicle

-Global Scale

-Stretch Arm/Leg

-Elbow/Knee Pin

-Bendy Arm/Leg

-FootRoll with options IK+FK Spine with smart Controller

-Squeeze+Squash Spine

-Indvidual fingers Ctrls.

And more..

ARNOLD RENDERER NOTE:

NO POSTWORK ON THESE RENDERS (ARNOLD)


High Detailed Photorealistic Lion; FULLY RIGGED, UVunwrapped and smoothable, made with Maya. XGEN-CORE for hair (NO PLUGINS NEEDED)

This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.

(Ready to render exactly as you see above)

– eyes, corneas, gum, teeth, tongue and claws are modeled separately.

NOTE: Purchasing the current asset you will be granted the access to download the Lion (B) as well

——————–

–High resolution textures (8K)

———————–

Measurement units: centimeters

———————–

Formats included:

-Maya 2020-

LionRIG_Maya2020.ma – Default rig pose (maya 2020 ascii)

LionPOSE__Maya2020.ma – signature pose at frame 30 – rigged file (maya 2020 ascii)

-Maya 2022-

LionRIG_Maya2022.ma – Default rig pose (maya 2022 ascii)

LionPOSE__Maya2022.ma – signature pose at frame 30 – rigged file (maya 2022 ascii)

Mesh resolutions:

– Polycount (quads):

lion main: 30450

eyeballs/corneas: 288

gum-teeth: 6144

tongue: 572

claws: 3420

background plane: 1

Xgen Notes:

Created with Xgen core – It can be converted to IGS with just a click.

I added a BakedGroomManager modifier to speed up the rendering. To edit the descriptions just uncheck the modifier and proceed normally.

To avoid lag when opening the scene I unchecked the GROOM layer in the display/layers list. To show up the fur just check the layer visibility.

RIG NOTE:

The rig is completely flexible and has smart Ctrls, for good deformations.

The blendShapes are connected to the highpoly mesh (ML_Head_Upper_Jaw_Ctrl): eye blink/roar

Below are some features of the rig.

-Right Click Menu

-Mirror pose for selected Ctrl

-Space Switching

-IKFK Controller

-Auto Clavicle

-Global Scale

-Stretch Arm/Leg

-Elbow/Knee Pin

-Bendy Arm/Leg

-FootRoll with options IK+FK Spine with smart Controller

-Squeeze+Squash Spine

-Indvidual fingers Ctrls.

And more..

ARNOLD RENDERER NOTE:

NO POSTWORK ON THESE RENDERS (ARNOLD)