“Realistic Crocodile Rig 3D model rigged | CGTrader” has been added to your cart.

Realistic Crocodile Rig 3D model rigged | CGTrader


$9.00

Realistic 3D crocodile rig for high-end production and personal project.

The model has been sculpted in Zbrush and rigged in Autodesk Maya 2019 so that it can be used for professional animations.The preview images show the renders, some screenshot from the Maya viewport to show some rig features, the textures used and the wireframe.For a complete list of the rig features, refer to the vimeo video that you find in this product page:

The package comes with the following files:

crocodile_rig.mb : a maya scene file (compatible with Autodesk Maya 2019) with a simple blinn shader to see clearly the movement and the play with the controller. This is the same file used for the demostration video and it's not shaded with Arnold

crocodileRig_LightingSetup.mb: a ready to use maya scene file (compatible with Autodesk Maya 2019) with Shading and Lighting setup in Arnold ( as presented in the maya preview image). You reload the textures and you'll be ready to render!

crocodileRig_MaterialSetup.mb: a maya scene file (compatible with Autodesk Maya 2019) with just the Arnold Material Setup(aiStandard materials) and no light. Look at the shading network to use all the provided PBR Textures

MAYA VERSION: 2019 ARNOLD VERSION: MtoA 4.0.3 - Arnold core 6.0.3.0

The model is scaled appropriately and center in (0,0,0)

The Texture.zip contains:

base Maps (4K)

Base Color Map

Normal Map

Roughness Map

MembraneAlpha Map: for the eye membrane. To be connected to the Arnold EyeMembraneMaterial -> Transmission -> Weight

Additional map (4K):

Displacement Map

Ambient Occlusion Map

crocodile_scene.tbscene: an example of MARMOSET SCENE FILE - VERSION 3.08 (see the preview images) to showcase the crocodile. It already contains 2 materials (crocodile and cornea) and it's already set up with the lightingcrocodile.fbx : fbx file to be used in the previous Toolbag scene

the notes.pdf file contains a very short indication of the Color Space used for the Texture. Everything is already setup but when you reload the PBR textures, be sure to follow those guidelines

Along with the material I created a video showing all the rig features. It's good to have a look at it before animating the crocodile


Realistic 3D crocodile rig for high-end production and personal project.

The model has been sculpted in Zbrush and rigged in Autodesk Maya 2019 so that it can be used for professional animations.The preview images show the renders, some screenshot from the Maya viewport to show some rig features, the textures used and the wireframe.For a complete list of the rig features, refer to the vimeo video that you find in this product page:

The package comes with the following files:

crocodile_rig.mb : a maya scene file (compatible with Autodesk Maya 2019) with a simple blinn shader to see clearly the movement and the play with the controller. This is the same file used for the demostration video and it's not shaded with Arnold

crocodileRig_LightingSetup.mb: a ready to use maya scene file (compatible with Autodesk Maya 2019) with Shading and Lighting setup in Arnold ( as presented in the maya preview image). You reload the textures and you'll be ready to render!

crocodileRig_MaterialSetup.mb: a maya scene file (compatible with Autodesk Maya 2019) with just the Arnold Material Setup(aiStandard materials) and no light. Look at the shading network to use all the provided PBR Textures

MAYA VERSION: 2019 ARNOLD VERSION: MtoA 4.0.3 - Arnold core 6.0.3.0

The model is scaled appropriately and center in (0,0,0)

The Texture.zip contains:

base Maps (4K)

Base Color Map

Normal Map

Roughness Map

MembraneAlpha Map: for the eye membrane. To be connected to the Arnold EyeMembraneMaterial -> Transmission -> Weight

Additional map (4K):

Displacement Map

Ambient Occlusion Map

crocodile_scene.tbscene: an example of MARMOSET SCENE FILE - VERSION 3.08 (see the preview images) to showcase the crocodile. It already contains 2 materials (crocodile and cornea) and it's already set up with the lightingcrocodile.fbx : fbx file to be used in the previous Toolbag scene

the notes.pdf file contains a very short indication of the Color Space used for the Texture. Everything is already setup but when you reload the PBR textures, be sure to follow those guidelines

Along with the material I created a video showing all the rig features. It's good to have a look at it before animating the crocodile