“Airbus A320 Neo Airliner 3x Livery Low-poly 3D model” has been added to your cart.

Airbus A320 Neo Airliner 3x Livery Low-poly 3D model


$16.00

Airbus A320 Neo with ANA, American Airlines, and Wizzair Liveries

All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, and Unreal Engine.

[Technical Information]

[Files Included]

_SPP - Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.

_TEX - Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss and Metal/Rough PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached.

_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss and Metal/Rough PBR). You dont need to download the 8K textures if you dont need as much detail.

_C4D_Octane - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from.

_ORBX - Octane Standalone Package with embeded textures (4K ANA Livery). Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone), using the orbx importer.

_C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter. Screnshot attached.

_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.

_OBJ - OBJ/MTL exported from Cinema 4D. All PBR textures still applicable.

_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

Extra formats with embeded textures at 2K resolution (ANA Livery):.dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group), .uasset (Unreal Engine).

All files are zipped.

If you have any questions or requests, please dont hesitate to get in touch. Also please consider leaving a like or a comment discussing the model, letting me know if there is anything i can improve.


Airbus A320 Neo with ANA, American Airlines, and Wizzair Liveries

All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, and Unreal Engine.

[Technical Information]

[Files Included]

_SPP - Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.

_TEX - Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss and Metal/Rough PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached.

_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss and Metal/Rough PBR). You dont need to download the 8K textures if you dont need as much detail.

_C4D_Octane - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from.

_ORBX - Octane Standalone Package with embeded textures (4K ANA Livery). Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone), using the orbx importer.

_C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter. Screnshot attached.

_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.

_OBJ - OBJ/MTL exported from Cinema 4D. All PBR textures still applicable.

_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

Extra formats with embeded textures at 2K resolution (ANA Livery):.dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group), .uasset (Unreal Engine).

All files are zipped.

If you have any questions or requests, please dont hesitate to get in touch. Also please consider leaving a like or a comment discussing the model, letting me know if there is anything i can improve.

3D Model formats

Format limitations
Native
  • Cinema 4D (.c4d) (2 files)4.28 MBVersion: R19Renderer: Octane Version: R19Renderer: Default
Exchange
  • 3D Studio (.3ds)5.54 MB
  • glTF (.gltf, .glb)33 MB
  • PNG (.png) (5 files)806 MB
  • Alembic (.abc)1.68 MB
  • Collada (.dae)11.9 MB
  • JPG (.jpg) (2 files)36.5 MB
  • Autodesk 3ds Max 202 (.max)4.71 MB
  • OBJ (.obj, .mtl)3.62 MB
  • Octane Render (.orbx)89.6 MB
  • Textures 4K736 MBVersion: 4KVersion: 8K
  • UnrealEngine 5.5.4 (.uasset)17.2 MB
  • USDZ (.usdz)24.6 MB
  • Stereolithography (.stl)7.77 MB
  • Substance Painter 11.0.1 (.spp, .sbsar, .spsm)209 MB
  • Other 207 Bytes
  • Autodesk FBX (.fbx)2.14 MB